Please read my comment in the following screenshot.
You will be able to see it in its full resolution.
Don’t try to readjust the dimension of a view when rotated. The underlying coordinate system will do it for you.
Just think it like it’s in Portrait mode.
In the original source code, the developer didn’t understand rotation mechanism, and forcefully rotated views here and there and it caused lots of mess and broke the state maintained in underlying system.
When I have a chance, I would like to talk about this problem in iOS 5. Also it was part of Apple’s responsibility, which looks to be solved in iOS 6.